FIRST FLL #76265 LEGO LEGENDS

Innovation Project: Habitat & Biomimicry Blueprint

Explore Natural Habitats • Learn from Nature's Superpowers • Engineer a STEM Solution

2026 BIOGLOW Season Explore • Innovate • Iterate • Plus' It!
Student Innovator:
Project Codename:
Iteration:
Date:
Step 1: Identify ๐ŸŒŠ The Habitat & The Trouble
Select Target Natural Habitat / Ecosystem:
๐Ÿชธ Coral Reef ๐ŸŒŠ Deep Abyss ๐ŸŒฟ Kelp Forest ๐Ÿฆ€ Mangrove Wetland ๐ŸงŠ Polar Ice ๐Ÿž๏ธ Estuary
Who or what living organism is in trouble?
What is the specific problem & why does it happen?
Step 2: Nature's Spark ๐ŸŒฟ Inspired by Nature (Biomimicry)
Creature / Plant Superpower Mentor: 3.8 Billion Years of R&D!
How does nature solve a similar challenge?
What engineering principle do we borrow?
Step 3: Create ๐Ÿ› ๏ธ The Invention Blueprint
Invention Name:
โœ๏ธ Sketch invention & label key parts: 1. Nature-Inspired Feature • 2. Sensors • 3. Clean Power
โš™๏ธ STEM Technology Elements
How it Works (Elevator Pitch):
Step 4: Share ๐Ÿ‘ฅ Expert & Community Sharing
Expert or Group to Interview:
Key Question for Them:
๐Ÿค Peer "Plus'ing" Review "YES, AND..." Superpower
Teammate's Name:
"YES! I love your idea, AND what if we also added... ?"