๐ Mentor CRM Workshop Cue Card: Everyday Session Facilitation โ Lego Legends¶
Everyday Hands-On Coaching Guide for FLL Team Sessions & Robotics Workshops Dividing, Conquering, and Ensuring Every Kid is Heard When Multiple Hands Go Up!
๐จ๏ธ Printable Pocket Cue Cards (4\" x 6\" / Lanyard Badge Size)
Print this double-sided cardstock template to keep in your pocket or lanyard during sessions: mentor_crm_cue_card.html
๐ Side A: Workshop Triage & Queuing (When 5 Kids Ask for Help at Once)¶
flowchart TD
Hands["๐ Multiple Kids Call: 'Coach! Coach! I need help!'"] --> Ack["1. ๐ข Acknowledge Out Loud<br/>'Maya I see you! Joey I hear you!'"]
Ack --> Seq["2. ๐ข Assign Queue Numbers<br/>'Maya is #1, Joey is #2, Sam is #3'"]
Seq --> Task["3. ๐ ๏ธ Give Active Waiting Tasks<br/>'Joey, do a 2-finger tug test on the gears while I check Maya!'"]
Task --> Div["4. ๐ค Coach Divide & Conquer<br/>'Coach Mike, Table 2 has two in queue!'"]
style Hands fill:#fee2e2,stroke:#ef4444,stroke-width:2px;
style Ack fill:#fef3c7,stroke:#f59e0b,stroke-width:2px;
style Seq fill:#e0f2fe,stroke:#0284c7,stroke-width:2px;
style Task fill:#dcfce7,stroke:#10b981,stroke-width:2px;
style Div fill:#f3e8ff,stroke:#9333ea,stroke-width:2px;
[!IMPORTANT]
๐ฏ Mentor Golden Rule #1: Never Leave a Hand Hanging in Silence¶
Kids don't yell because they're impatient; they yell because they fear being forgotten. The moment you give them a queue number, anxiety drops from 100% to 0%.
๐ข The "Acknowledge & Queue" Formula:¶
- Acknowledge Immediately: "Maya, I see you! Joey, I hear you!"
- Sequence Publicly: "Maya is #1, Joey is #2, Sam is #3."
- Assign an Active Waiting Task: "Joey, while I spend 90 seconds with Maya, do a 2-finger tug test on that arm and check your pin colors!" (Now Joey is actively experimenting instead of getting frustrated).
๐ค Coach-to-Coach "Divide & Conquer" (CRM Comms)¶
- Zone Coverage: Mentor A anchors Station A (Chassis), Mentor B anchors Station B (Motors/Code). Don't drift into the same corner.
- Closed-Loop Callouts: Call out loudly to your co-mentor:
- "Coach Mike, Table 2 has two in queue!" → "Roger, heading to Table 2 now!"
- The "No Dual-Coaching" Rule: Never let two mentors hover over the same child while other tables wait. One mentor steps back immediately.
- The Peer Ambassador Redirect:
- "Have you asked Alex, our Station Ambassador? Check with Alex first, and if you're both stumped, call me over!"
[!TIP] Scan for the "Silent Struggler": Loud kids get attention naturally. Keep your room radar scanning for the quiet student sitting back with crossed arms who hasn't raised a hand. Check in on them first!
๐ก Side B: Socratic Facilitation (Guiding Without Taking Over)¶
[!IMPORTANT]
๐ Mentor Golden Rule #2: Hands in Pockets!¶
If a mentor's hands are on the LEGO bricks or the tablet, the student has stopped learning. Point with questions, not with your fingers or mouse.
โฑ๏ธ The 2-Minute Intervention Protocol (Don't Get Sucked In!)¶
If a mentor stays at one table for more than 3 minutes, you've stopped being a coach and become a teammate. Use this rapid 3-step loop:
| Step | Action | Coach Script Example |
|---|---|---|
| 1. Diagnose | Ask what they expected to happen | "What did you want the robot or mechanism to do just now?" |
| 2. Locate | Point to their checklist or guide | "What does Step 2 on your Run Card say about the axle pin?" |
| 3. Launch & Exit | Set 1 micro-goal and walk away! | "Test these two gear sizes for 2 minutes. I'll be back to see what you discovered!" |
๐ฃ๏ธ Powerful Socratic Prompts (Ask, Don't Tell)¶
- When a child is stuck:
- "What have you already tried that didn't work?"
- "Where in the build instructions or checklist is that piece shown?"
- When partners are arguing:
- "You both have great ideas. How can we test Partner A's idea for 60 seconds, then Partner B's idea for 60 seconds?"
- When kids are rushing silently:
- "Pause for one deep breath. Who is pointing, and who is calling out the step?"
- When a child succeeds:
- "That was awesome! Now teach your partner how you figured that out."
โ The 30-Second Mid-Session Coach Huddle (At the Bio-Break)¶
Mentors tap base for 30 seconds while kids grab water: 1. "Who was quiet or felt unheard in Block 1?" 2. "Which station is bottlenecked?" 3. "Can we send a Peer Ambassador over to Table B to help balance the load?"