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๐Ÿค– BIOGLOW Robot Game โ€” Mission Status & Strategy Scoreboard

Season: 2026 BIOGLOW
Team: FLL Team #76265 "Lego Legends"
Last Updated: Session 5 Sprint (Oct 25, 2026) โ€ข Pre-Session 6 Strategy Checkpoint


[!IMPORTANT]

๐Ÿงญ Core Strategy Mantra: Reliable Points, Not Perfection!

In FIRSTยฎ LEGOยฎ League competition table matches, an 80โ€“120 point run that succeeds 9 out of 10 times beats a theoretical 250-point run that fails under pressure.
Our sprint philosophy: Build simple, test with wall alignment jigs, and chain reliable missions into smooth multi-mission runs!


๐Ÿ“ˆ Executive Points Dashboard

๐ŸŽฏ Total Mat Potential
430 PTS
15 Official Mission Models
โœ… Verified Working Code
40 PTS
M01 (20 pts) + M10 Passive (20 pts)
๐Ÿงช In Active Prototyping
170 PTS
M02, M03, M05, M07, M11, M13
๐Ÿ† Tournament Target
140โ€“180 PTS
Across 3 Chained Match Runs

๐Ÿšฆ Status Legend & Color Standards

Status Badge Meaning & Criteria Next Milestone Required
โœ… Verified & Working Code written, jig alignment locked, tested 3 or more consecutive times on the table. Chain into multi-mission run; practice 2.5-min reset drill.
๐Ÿ› ๏ธ Mechanism Built Physical Technic arm, lever, or pusher constructed; awaiting SPIKE Prime code & tuning. Write SPIKE Python / Block routines; measure wheel distances.
๐Ÿ’ก Prototype Idea / Design CAD concept or sketch drafted; attachment designed off-bot. Mount attachment onto robot chassis; test clearances.
๐Ÿ›ก๏ธ Passive Rule Protection Points scored automatically by preserving field rules (e.g. leaving animals untouched). Ensure autonomous driving paths never clip or disturb models.
โณ Open / Backlog Scoped for later sprint or dependent on prior missions (e.g. seed collection). Complete prerequisite runs first before dedicating build time.

๐Ÿ“Š Master Mission Status Tracker

Mission Mission Name Max Points Current Status Strike Team Attachment / Mechanism Engineering Notes & Next Steps
M01 Drone Survey Max 30 (20 + 10 bonus) โœ… 20 pts Working Team A Passive front wedge + Wall Jig Solid code + jig scores 20 pts. Bonus 10 pts logic written; calibrating gyro turn consistency.
M02 Exploding Seeds Max 30 (10 per seed) ๐Ÿ’ก Prototype Idea Team B Motorized overhead lever arm Stalk trigger prototype built; needs motor angle calibration to release all 3 seeds reliably.
M03 Flip the Rock Max 30 (20 + 10 bonus) ๐Ÿ’ก Prototype Idea Team A Passive scoop / under-plow Concept designed; planned to chain immediately following M01 on the North-East outbound route.
M04 Lucky Leaves Max 30 (10 for 1st, 20 for 2nd) โณ Open Team B Passive guide horn / hook Low complexity; will chain directly after M02 Exploding Seeds in Run 2.
M05 Reaching Roots Max 20 (10 partial, 20 full) ๐Ÿ› ๏ธ Mechanism Built Team C Rack-and-pinion extension arm Prototypes constructed; testing motor torque and gear lash over table distance.
M06 Leafcutter Frenzy Max 30 (10 per fragment) โณ Open Team A Wide sweep bumper Scouting pathing along the mat border; evaluating passive push reliability.
M07 Humongous Fungus Max 40 (20 mycelium + 10/conn) ๐Ÿ› ๏ธ Mechanism Built Team C Active rotary lifting fork Lifting mechanism assembled off-bot; table trial scheduled for Session 6.
M08 Tangled Max 30 โณ Open Team C Pull hook / extraction pin Backlogged for Phase 2 optimization.
M09 Research Platform Max 30 (10 per action) โณ Open Team B Stepped push bar Investigating potential shared attachment mounting with M13.
M10 Fragile Microhabitats Max 20 (10 per animal) ๐Ÿ›ก๏ธ Passive Baseline (20 pts) All Teams Autonomous path clearance Guaranteed 20 points as long as our robot does not disturb animals. All routes must give a 2-stud buffer!
M11 Window to the Past Max 20 ๐Ÿ’ก Prototype Idea Team A Passive flat bumper Simple straight drive push; ready for coding sprint in Run 1 combo.
M12 Forest Elder Max 30 (20 cane + 10 tie) โณ Open Team C Precision latch claw High precision required; scheduled after Run 1 & 2 combos are stabilized.
M13 Keystone Species Max 30 ๐Ÿ’ก Prototype Idea Team B Gravity release trigger hopper Mechanism prototyped off-bot; awaiting chassis mount and drive motor alignment.
M14 Seeds of Renewal Max 20 (5/seed + 5 mat) โณ Open (Prereq Blocked) Team C Seed dispenser hopper โš ๏ธ Prerequisite Dependency: Requires seeds collected from M02 first! Do not build until M02 is 100% reliable.
M15 Biocentric Architecture Max 40 (10/upg + 10 dock) โณ Open Team C Dual slide / drop gate High point potential end-game mission; candidate for final 30-second return run.

๐Ÿƒ Multi-Mission Run Combos (Strategy Architecture)

Connecting individual missions into continuous multi-mission runs eliminates trips back to Home and maximizes our 2.5-minute match clock!

flowchart TD
    subgraph Run1["๐Ÿš€ Run 1: The North-East Push (Est. 50โ€“70 pts โ€ข Target: 25s)"]
        M01["M01: Drone Survey<br/>(20-30 pts)"] --> M03["M03: Flip the Rock<br/>(20-30 pts)"]
        M03 --> M11["M11: Window to Past<br/>(20 pts)"]
        M11 --> Return1["โ†ฉ๏ธ Return to Home Launch Area"]
    end

    subgraph Run2["๐ŸŒฑ Run 2: Central Seed Release (Est. 50โ€“60 pts โ€ข Target: 35s)"]
        M02["M02: Exploding Seeds<br/>(30 pts)"] --> M04["M04: Lucky Leaves<br/>(20-30 pts)"]
        M04 --> Return2["โ†ฉ๏ธ Return to Home Launch Area"]
    end

    subgraph Run3["๐Ÿ„ Run 3: East Ridge & Renewal (Est. 40โ€“60 pts โ€ข Target: 40s)"]
        M05["M05: Reaching Roots<br/>(20 pts)"] --> M07["M07: Humongous Fungus<br/>(40 pts)"]
        M07 -.->|If seeds secured| M14["M14: Seeds of Renewal<br/>(20 pts)"]
        M14 --> Return3["โ†ฉ๏ธ Final Park in Home / Dock"]
    end

    subgraph Passive["๐Ÿ›ก๏ธ Passive Match Protection"]
        M10["M10: Fragile Microhabitats<br/>(+20 pts untouched)"]
    end

    style Run1 fill:#e0f2fe,stroke:#0284c7,stroke-width:2px;
    style Run2 fill:#fef9c3,stroke:#ca8a04,stroke-width:2px;
    style Run3 fill:#dcfce7,stroke:#16a34a,stroke-width:2px;
    style Passive fill:#fce7f3,stroke:#db2777,stroke-width:2px;

Run Breakdown & Time Budgets

  • Run 1 โ€” North-East Push (25s): Fast, reliable passive run. Robot pushes out along the north wall using the alignment jig, hits M01, maneuvers into M03, finishes M11, and cruises back into Home.
  • Run 2 โ€” Central Trigger & Seeds (35s): Active motorized run. Drives out to M02, triggers stalk with motorized lever to burst all 3 seeds, activates M04 lever, and returns.
  • Run 3 โ€” East Ridge & Renewal (40s): Precision run. Utilizes rack-and-pinion lifter for M05 and M07. If seed collection from Run 2 succeeded, deposits seeds into M14.
  • Transition Pacing (20s Total): 10 seconds per attachment swap in Home using our Pokรฉmon CRM Checklist.
  • Match Total: Approx. 120 seconds of action, leaving a 30-second buffer for emergency resets!

๐Ÿ‘ฅ Strike Team Station Assignments

To keep all 9 team members productive and engaged, work is organized into 3 specialized parallel Strike Teams (rotated weekly for cross-training):

flowchart LR
    subgraph TeamA["๐Ÿ”จ Team A: Static Missions"]
        direction TB
        A1["M01: Drone Survey"]
        A2["M03: Flip the Rock"]
        A3["M06: Leafcutter Frenzy"]
        A4["M11: Window to Past"]
        ALead["Station Leads: Machamp ๐Ÿ’ช & Meowth ๐Ÿช™"]
    end

    subgraph TeamB["โšก Team B: Dynamic Mechanisms"]
        direction TB
        B1["M02: Exploding Seeds"]
        B2["M04: Lucky Leaves"]
        B3["M09: Research Platform"]
        B4["M13: Keystone Species"]
        BLead["Station Leads: Tinkaton ๐Ÿ”จ & Greninja ๐Ÿฅท"]
    end

    subgraph TeamC["๐Ÿ”ญ Team C: R&D Scouting & Complex Actuation"]
        direction TB
        C1["M05: Reaching Roots"]
        C2["M07: Humongous Fungus"]
        C3["M14: Seeds of Renewal"]
        C4["M15: Biocentric Arch"]
        CLead["Station Leads: Alakazam ๐Ÿง  & Dragonite ๐Ÿ“ฌ"]
    end

    style TeamA fill:#e0f2fe,stroke:#0284c7,stroke-width:1.5px;
    style TeamB fill:#fef9c3,stroke:#ca8a04,stroke-width:1.5px;
    style TeamC fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px;
  • Team A (Static Missions): Masters of passive guides, bumper geometry, and gyro-straight drives.
  • Team B (Dynamic Mechanisms): Masters of motorized gear trains, lever triggers, and drop latches.
  • Team C (R&D & Pathing): Masters of mat coordinate mapping, complex rack systems, and end-game scoring.
  • Inclusion & Quality Lead: Psyduck ๐Ÿฆ† manages the match timer, table turn fairness, and stress resets.

โš–๏ธ Strategic Risk vs. Reward Matrix

       HIGH REWARD โ–ฒ
                   โ”‚
                   โ”‚    [M07] Fungus (40 pts)      [M15] Biocentric (40 pts)
                   โ”‚    [M02] Seeds (30 pts)       [M12] Forest Elder (30 pts)
                   โ”‚
                   โ”‚    [M01] Drone (30 pts)       [M05] Roots (20 pts)
                   โ”‚    [M03] Rock (30 pts)        [M14] Renewal (20 pts - Prereq!)
                   โ”‚    [M10] Habitats (20 pts)
                   โ”‚    [M11] Window (20 pts)
                   โ”‚
                   โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ–บ
                   LOW RISK / EFFORT                       HIGH RISK / COMPLEXITY

[!TIP] Key Takeaway for Builders & Coders:
Lock in the Low Risk / High Reward cluster first (M01, M03, M10, M11, M02). Once our baseline reaches 100+ reliable points, we promote the complex missions (M07, M15) into our match lineup!