FLL Session 5 (Sprint Session 1): Strike Team Breakouts, Digital Logo Prototypes & 3-Track Robot Missions โ Lego Legends¶
Date: Sunday, October 25, 2026
Time: 1:00 PM โ 4:00 PM (180 Minutes)
Attendees: Team Members (9 Kids), Mentors & Coaches
Season Phase: Competition Build Sprint Phase โ Rapid Prototyping, Strategy Specialization & Mission Coding
[!IMPORTANT]
๐งญ Coaching Architecture: Moving from Discovery into Parallel Execution¶
Today kicks off our high-gear 5-session sprint leading up to the November 29 Tournament Event. With only 5 in-person meetings remaining before game day, we transition from open-ended exploration into structured, parallel execution.
- Innovation Strike Teams (1:10 โ 2:00 PM): After a mentor demonstration modeling a concise pitch and confident Q&A, the squad splits into 3 specialized strike teams (Builders, Researchers, Marketers) to tackle parallel project tracks. Every single student must speak in the final share-out!
- Team Identity & Branding (2:00 โ 2:10 PM): Review coach-provided digital logo mockups and gather team feedback on custom color palettes, typography, and symbol tweaks.
- 3-Track Robot Game Sprints (2:20 โ 3:50 PM): 90 minutes of dedicated robot table work split across Team A (Static missions), Team B (Dynamic missions), and Team C (R&D scouting), rotating roles every 15 minutes. The mantra is reliable points, not perfection!
๐ Coach's Prep & Materials Checklist¶
- Innovation Project Materials:
- Whiteboard, dry-erase markers, sticky notes, and timer display.
- Research binders, articles on paper usage, defaunation, and forest biodiversity.
- Prototype materials: cardboard, craft foam, pipe cleaners, LEGO Technic beams, rubber bands, glue dots.
- Innovation Project Worksheets and Deforestation Worksheets.
- Team Branding Materials:
- Digital display/laptop showing coach-designed logo concept variations for "Lego Legends".
- Color swatch cards and feedback tally sheet.
- Robot Game Station:
- Official BIOGLOW competition mat and verified mission model setup.
- 2 SPIKE Prime hubs with fully charged battery packs + charging cables on standby.
- 2 programming tablets/laptops with SPIKE Prime app open.
- Scoring Calculator open on tablet for score tracking.
- Notebook for recording run times and reliability percentages.
๐ Master Timeline Overview (1:00 PM โ 4:00 PM โข 180 Min)¶
gantt
title Session 5 Timeline (Sunday, Oct 25 โข 180 Minutes)
dateFormat HH:mm
axisFormat %H:%M
section Kickoff
Arrival, Stand-Up & Goals :13:00, 10m
section Innovation
Mentor Demo & Modeling :13:10, 4m
Strike Team Breakouts :13:14, 26m
Group Findings (All Speak) :13:40, 10m
Core Values Team Challenge :13:50, 10m
section Identity
Digital Logo Prototype Review :14:00, 10m
section Recharge
Bio Break & Snack Reset :14:10, 10m
section Robot Game
3-Track Mission Coding (90m) :14:20, 90m
section Wrap-Up
Pack-Up, LEGO Sort & Shout-Outs :15:50, 10m
๐ Minute-by-Minute Session Plan¶
1:00 โ 1:10 PM | Arrival, Stand-Up & Kickoff (10 min)¶
- Welcome & High-Fives (3 min): Fast energy check-in. Students put bags in cubbies and grab their team lanyards.
- Stand-Up Circle & Sprint Goals (7 min):
- Announce the countdown: "We have exactly 5 sessions before our November 29 competition showcase! Today is about focused teamwork and reliable execution."
- Goal 1 (Innovation): Launch our 3 Strike Teams (Builders, Researchers, Marketers) with every team member speaking during presentations.
- Goal 2 (Identity): Critique and refine our official team logo.
- Goal 3 (Robot Game): 90 minutes of parallel mission coding across 3 tracks (Team A, Team B, Team C), prioritizing repeatability over flashiness.
- Review role assignments with Machamp (Timer Lead) and Psyduck (Inclusion & Stress Spotter).
1:10 โ 2:00 PM | Block 1: Innovation Project (50 min)¶
flowchart LR
Demo["๐ค Mentor Demo<br/>2m Pitch + 2m Q&A<br/>(1:10 - 1:14)"] --> Split["๐ Strike Team Breakouts<br/>Builders โข Researchers โข Marketers<br/>(1:14 - 1:40)"]
Split --> Pitch["๐ข Present Findings<br/>2m / Group (All Speak!)<br/>(1:40 - 1:50)"]
Pitch --> CV["๐ค Core Values Challenge<br/>'Yes, And...' Chain<br/>(1:50 - 2:00)"]
style Demo fill:#e0f2fe,stroke:#0284c7,stroke-width:1.5px;
style Split fill:#fef08a,stroke:#eab308,stroke-width:1.5px;
style Pitch fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px;
style CV fill:#fce7f3,stroke:#db2777,stroke-width:1.5px;
1. Mentor Demo (1:10 โ 1:14 PM โข 4 min)¶
- Two mentors deliver a model presentation:
- 2-Minute Pitch: Crisp introduction, problem statement (deforestation & habitat fragmentation), innovative solution, and domain expert feedback.
- 2-Minute Mock Q&A: Mentors demonstrate how to handle judge questionsโpassing questions to teammates smoothly ("Great question, our lead researcher can answer that...") rather than interrupting or talking over one another.
2. Strike Team Breakouts (1:14 โ 1:40 PM โข 26 min)¶
Students break into 3 designated strike teams (Note: Teams will swap roles next session!):
- Group 1: The Builders (Physical Prototypes)
- Lead: Tinkaton (Prototype Lead).
- Focus: Build physical mockups of the proposed solution (e.g., biodegradable seed drop pod, sensor-rigged wildlife canopy corridor, or compostable packaging sample).
-
Deliverable: A tangible 3D proof-of-concept that can be held and demonstrated during the presentation.
-
Group 2: The Researchers (Paper Usage & Biodiversity Data)
- Lead: Alakazam (Research Lead).
- Focus: Deep-dive into statistics on industrial paper consumption, local native tree survival rates, and biodiversity loss.
-
Deliverable: 3 hard facts/citations formatted as high-impact callout cards for our presentation board.
-
Group 3: The Marketers (Slogans, Themes & Hooks)
- Lead: Dragonite (Outreach Coordinator) & Jigglypuff (Creative Director).
- Focus: Brainstorm catchy project titles, memorable slogans, opening hooks, and audience engagement elements.
- Deliverable: 2 strong project title options, a 10-second elevator pitch hook, and proposed presentation theme.
3. Present Findings (1:40 โ 1:50 PM โข 10 min)¶
- Each group gets 2 minutes to present + 1โ2 minutes Q&A.
- STRICT RULE: Every student in the group must speak at least once.
- Mentors practice gentle, supportive timer management. Teammates applaud each group.
4. Team Challenge: Core Values Activity (1:50 โ 2:00 PM โข 10 min)¶
- The "Yes, And..." Solution Improv Challenge:
- Students stand in a circle. One student offers a feature idea for our project: "What if our seed pods had natural chili powder to repel squirrels?"
- The next student must respond: "YES, AND... we can make the casing from recycled pressed fallen leaves!"
- Coaching takeaway: Reinforce Plus'ing and psychological safetyโbuilding on ideas rather than shutting them down with "No, but...".
2:00 โ 2:10 PM | Block 2: Team Identity & Logo Prototypes (10 min)¶
- Coach Presentation: Display 3 digital logo concepts for "Lego Legends" (incorporating BIOGLOW bioluminescent teal, neon lime, robotics gear, and team mascot motifs).
- Feedback Round: Students discuss:
- Which color combinations stand out best from 10 feet away?
- What typography feels energetic and legible?
- What tweaks or personalized touches should be added before the final vote next week?
- Jigglypuff records team notes for the final graphic revisions.
2:10 โ 2:20 PM | Bio Break, Snack & Physical Reset (10 min)¶
- Mandatory hands-off-screens break.
- Healthy snack, water refill, and bathroom visit.
- Prep the robot table, download fresh code projects, and align mission models.
2:20 โ 3:50 PM | Block 3: Robot Game โ 3-Track Mission Coding (90 min)¶
๐ก Core Mantra: Reliable Points, Not Perfection!
An 80-point run that succeeds 9 times out of 10 always beats a theoretical 150-point run that fails under competition pressure. Build consistent routines!
flowchart TD
subgraph TrackA["Team A: Static Missions"]
M01["M01: Drone Survey (30 pts)"]
M03["M03: Flip the Rock (30 pts)"]
M06["M06: Leafcutter Frenzy (30 pts)"]
M11["M11: Artificial Reef (20 pts)"]
end
subgraph TrackB["Team B: Dynamic Missions"]
M02["M02: Exploding Seeds (30 pts - 3 Seeds!)"]
M04["M04: Lucky Leaves (30 pts)"]
M13["M13: Coral Nursery (20 pts)"]
end
subgraph TrackC["Team C: R&D Scouting"]
M05["M05: Reaching Roots (30 pts)"]
M07["M07: Bioluminescent Algae (30 pts)"]
M14["M14: Seeds of Renewal (20 pts)"]
end
style TrackA fill:#e0f2fe,stroke:#0284c7,stroke-width:1.5px;
style TrackB fill:#fef08a,stroke:#eab308,stroke-width:1.5px;
style TrackC fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px;
Squad Breakdown & 15-Minute Role Rotations¶
Teams work simultaneously with roles rotating every ~15 minutes (Coder $\leftrightarrow$ Builder $\leftrightarrow$ Mat Tester / Scorekeeper):
- Team A (Static Missions โ Push, Flip & Drop):
- Assigned Missions: M01 (Drone Survey - 30 pts), M03 (Flip the Rock - 30 pts), M06 (Leafcutter Frenzy - 30 pts), M11 (Artificial Reef - 20 pts).
- Focus: Simple, reliable physical pushers and passive bumpers. Code straight drives with gyro-assisted stabilization.
-
Key Milestone: Achieve a clean 3-consecutive-run completion of M01 and M03.
-
Team B (Dynamic Missions โ Trigger & Release Mechanisms):
- Assigned Missions: M02 (Exploding Seeds - trigger stalk for all 3 seeds = 30 pts), M04 (Lucky Leaves - 30 pts), M13 (Coral Nursery - 20 pts).
- Focus: Motorized lever arm or weighted ramp to trigger the seed release stalk on M02. Test attachment clearance and motor angles.
-
Key Milestone: Verify that all 3 seeds on M02 consistently pop free.
-
Team C (R&D Scouting โ Pathing & Complex Actuation):
- Assigned Missions: M05 (Reaching Roots - 30 pts), M07 (Bioluminescent Algae - 30 pts), M14 (Seeds of Renewal - 20 pts).
- Focus: Measure wheel distances, test table angles, and prototype passive guide walls. Draft routing maps showing how these missions could combine with earlier runs.
- Key Milestone: Produce a feasibility scorecard with recommended attachment designs.
3:50 โ 4:00 PM | Wrap-Up, Clean-Up Sprint & Shout-Outs (10 min)¶
- Clean-Up Sprint (5 min):
- Power down SPIKE Prime hubs and connect to chargers (Meowth audits).
- Sort loose Technic beams, pins, and axle bins (Tinkaton leads).
- Save all project files with standardized naming:
2026-10-25_RunA_v1. - Circle Debrief & Core Values Shout-Outs (5 min):
- Each student gives a shout-out to a teammate who displayed great teamwork or persistence today.
- Mentors celebrate the high energy of parallel strike teams and preview the Group Swap for Session 2 (Nov 1).
๐ฏ Coach's Success & Evaluation Criteria¶
- All 3 Innovation Strike Teams delivered their assigned output within the 26-minute sprint.
- Every single student spoke during the Innovation findings presentation.
- Team reviewed digital logo concepts and provided concrete feedback on colors and fonts.
- Team A successfully coded and tested at least 2 static missions on the table.
- Team B prototyped an attachment capable of triggering M02 (all 3 seeds released for 30 pts).
- Team C documented initial pathing and feasibility for M05, M07, and M14.
- Hubs, laptops, and field models safely stored and plugged in for charging.